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How training is evolving along with tech savvy workforce

VR and AR enhanced training are just some of the developments that industries are exploring for their workforce.

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A well-trained workforce is everything. Just ask Cheerios, who cited “human error” as the reason traces of wheat flour wound up in the new gluten-free version of their cereal. Luckily, advancing technology is bringing major improvements to workplace trainingand today’s workers are beyond ready for whatever high-tech training you want to throw at them.

A brief history of training technology

It wasn’t always this way. Before mobile phones and tablets, there were computers; however, in the early days, they weren’t the household items they are now. In the 80s and 90s, it wasn’t guaranteed every employee coming through your door had an understanding of DOS, or Windows, or the Internetthough, certainly, many did.

Computers also weren’t a sensible choice for every industry. Office jobs meant learning to use oneif you didn’t already knowbut factory jobs had no need for them. Whatever advantages there might have been to using computers in training, they didn’t outweigh the reality that workers would need to know how to use the computers themselves firstand likely didn’t.

“Modern” training in those days came down to powerpoint slide shows and VHS or DVD videoswith the fallback support of traditional classroom training and printed manuals. Only organizations with serious need and serious moneythink NASA and the militarycould afford big-time equipment like life-sized simulators that offered authentic realness.

The iPhone generation

We’ve come a long way since then, but not all food manufacturers are taking advantage of the available tech they could lend to their training programs. Unless you’re actually planning to orbit the moon or fly an F-15, it’s easy enough to think you don’t need to upgrade your training methods, but here’s what you’re not considering:

Your workers want you to.

Millennials, for one, have “zero tolerance for outdated training and technology.” And given that they can easily livestream their on-the-job training with a couple taps of their fingers, how impressed or engaged can you expect them to be by your printed manuals, slide shows, and classroom sessions? It’s like asking today’s Minecraft-obsessed kids to go out and play Kick the Can.

What manufacturers should be doing instead is catering to that gaming sensibility in their trainingas well as digital device users’ familiarity with swiping, scrolling, pinching and tapping. It’s only been a few years since the release of the iPhone introduced us to these new gestures – but can anyone imagine not using them now?

Pew Research Organization puts smartphone ownership of US adults at 68% as of July 2015a number that has nearly doubled since 2011 and is still growing steadily.

By the way, more than 80% of those users are 18-49 years old, but still more than half of users are aged 50-64. So however you slice it, the majority of your workforce is familiar with this technology. Far more than the 15 percent who owned computers in 1990; or even the 35 percent who owned one seven years later.  

Smartphone and tablet technology is much more accessible and versatile. Add in its portability and it’s not really a surprise it was adopted into the mainstream so quickly.

Virtual Reality training is the most realistic of all training experiences. (Source)

As real as it gets

It would be a colossal waste to ignore the opportunities leveraging this familiar technology presents. With benefits from financial savings to more effective training, the following methods are worth embracing:

3D Interactive Simulation

Powered by an iPad in its simplest form, 3D interactive simulation offers a lot of bells and whistles right nowwhile remaining super affordable and easy to integrate. Trainees benefit from using a familiar device and familiar gestures while learning to navigate a 3D representation of workplace equipment. This lets them build muscle memory and practice until processes are ingrainedall at their own pace. The interactive part happens as the app guides them through what they’re doing right or wrong until they’ve got it. Visual and hands-on learningtwo key components of learning retentionare baseline here. Ability to drill infrequent and/or dangerous tasks safely is game-changing. The end result is confident, knowledgeable, safe workerswho won’t find training boring, to boot.

“We have a real sense of accomplishment with what we do and feel good about giving end users what they need to perform critical functions safely,” shares Gary A Beaulieu, Senior Systems Engineer at Raytheon. “We’ve been using it for six or seven years now to teach the warfighter how to fix and maintain tactical assets in the field, providing varying levels of training able to accommodate everyone from the soldier straight out of school to the advanced user with 30 years in the field.”

And it doesn’t end there:

AR Enhanced Training 

Still in the early stages of adoption, there are some industries using Augmented Reality in their training. Unlike Virtual Reality, which is entirely immersive, AR provides added context to the experience by adding “labels, captions, and other helpful overlays to a user’s view of his environment.” This is particularly useful in training scenarios, where a deep understanding of errors – and how to avoid them – is required to keep workers safe when they transition to reality. Though the potential is huge, AR is currently used more for entertainment purposes, and in R&D and design. But just as the iPhone paved the way for 3D interactive simulation apps, gaming, entertainment and social media use cases will pave the way for AR to be more commonly applied to training as costs come down.

VR Training

For those with grander budgets, and especially in industries where loss of life is a real concern when protocols aren’t followed, Virtual Reality training offers the most realistic experience possible, short of actually living it. The Oil & Gas industry has been exploring VR training technology, as have healthcare, automotive and the military, among othersbut it’s far from being ready for primetime. But this is an industry projected to be worth $30 billion by 2020, so expect changes to happen quickly. 

As with every training development that has come along in the past 30-40 years, household adoption of the technology through entertainment and education channels will bring prices down, allowing more organizations to put it into play. And tomorrow’s workers will be ready to train using whatever is the technology of the day. You’d better not still be offering them powerpoint presentations. Even today’s workers are bored with those.

(Featured image by Brisbane City Council via Flickr. CC BY 2.0

DISCLAIMER: This article expresses my own ideas and opinions. Any information I have shared are from sources that I believe to be reliable and accurate. I did not receive any financial compensation in writing this post, nor do I own any shares in any company I’ve mentioned. I encourage any reader to do their own diligent research first before making any investment decisions.

 

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Raj Raheja is CEO of Heartwood, where he provides a leading voice for the future of 3D Interactivity and Visual technologies. He believes in meshing great technologies together and if it’s Visual and Interactive, he's interested in it!

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