Gamification integrates game-like elements into non-play contexts to promote involvement. Various business processes are already adopting this process.
A research showed that in the previous year, forty-two percent of the gaming revenue came from mobile games.
As China's licensing ban for online and mobile games continue, South Korean video game developers suffer financial losses.
The many variations of the mobile industry, including the smartphone, app development, wearables, and other devices, are expected to continue to grow.
The app market will grow more as it becomes an essential tool for all industries. It is almost impossible to exist and thrive as a brand...